Archive for February 2006


26/1/2006

February 26th, 2006 — 1:00am

There’s programming and there’s programming. Your faithful correspondent is drowning in a sea of interface design, surrounded by “if’s” and “else’s”. If (…) it weren’t for Hammerman waving tiles killing the evil Diggers (who want to eat the Earth’s core), I’d go bunkers.

That’s right: I’ve picked up the 3D flash board game “Hammerman” again where I left off a couple of moths ago. Technical tests, that is :-) Currently, Our hero rides across the board, falls of edges and creates waves of tiles. One first villain caller “Baller” jumps around the board, dropping canon balls. Freya suggested I call him assman, so i’ll have to work on that big circular mouth.

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24/1/2006

February 24th, 2006 — 1:00am

Happy 2006 you all. The fireworks have been online so long I haven’t written in a while, hope to make that up.

Flipping through recent events in search for one worth mentioning after a 3-week absence, last friday must be documented. For the first time in ages, I entered a room full of smiling people holding drinks, shaking to good tunes, and jumped right in without hesitation. Like Duke Nukem would have said: (deep booming voice) Aw, I needed that.

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